CDNZ provides complete turn key combat training solutions for defence forces operational needs ranging from infantry Direct Fire Weapon Effects Systems using small arms simulated weapons to full Combat Training Centres including both real and virtual weapons simulators, man-carried and vehicle systems with GPS instrumented players and real-time remote Exercise Control facilities.

The ranges of CDNZ equipment can be grouped into various simulation systems which are introduced below.

Infantry System (MILES/IWESS/TESS)
CDNZ's Infantry Systems are known by the industry acronyms of MILES (Multiple Integrated Laser Engagement Simulation), IWESS (Infantry Weapons Effects Simulation System) or TESS (Tactical Engagement Simulation System).

CDNZ's Infantry System equipment is man-carried and mostly uses laser technology to provide a realistic simulation of small arm live direct fire in a battlefield force-on-force training exercise. It gives the player the realism of being able to accurately use a weapon in a two-sided exercise. At the same time it provides feedback on the effectiveness of the player’s own fire position, weapon skills and use of ground cover during combat training exercises.

In the CDNZ MILES or TESS system, a laser projector/transmitter is attached to the player’s weapon and an array of laser detectors (on a manwear harness or vest) is worn over the player’s clothing. Coded laser beam ‘shots’ fired by the projectors or RF signals emitted by 'detonated' LMESS mine simulators (see below) during a training exercise are recorded by the laser detectors and mine radio receiver on the harnesses. The laser projector and manwear harness are two of the major components of the system. The other components are the Umpire Control Gun (UCG), Combat Analysis System (CAS) software, and the Mini Automatic Transmitter Alignment System (MATAS). Using the UCG or a Computer Optical Port (COP), data from the harnesses (such as shots fired during the exercise, hits and hit details received, etc.) is transferred to the CAS for analysis, printing reports and after action review (AAR).

The CDNZ MILES or TESS system can be extended for use in the Combat Training Centre (CTC) application (see below) where a Player Unit (PU) is fitted to the manwear harness which communicates in real-time with the exercise control and recording equipment located remotely.

           Laser Projector               Umpire Controller Gun

 

Land Mines Effect Simulation System (LMESS)
CDNZ Land Mines Effects Simulation System (LMESS/MESS) integrates with CDNZ’s Infantry Systems and Vehicle Systems to provide a realistic simulation of effects of Anti-Personnel (AP) and Anti-Vehicle (AV) Landmines in the battlefield.

Mine simulators are laid in the battlefield according to the normal mine-laying procedures and fitted with various fusing options. Upon activation, coded RF Signals from a 'detonated' AP or AV mine simulator are recorded by the manworn harness and vehicle hit indicators (mounted on vehicles) within the effective range of the mine simulator. Using an UCG, exercise data from the harnesses and vehicle hit indicators maybe transferred to the CAS for after action review. Mine simulators can be programmed with various profiles and options using an UCG and neutralised by optional Mine Detonation Block simulator. After exercise, mine simulators are recovered from the training area.

  Anti-personnel Mine Simulator         Anti-vehicle Mine Simulator         Detonation Block         Landmine Fuses

 

Combat Vehicle Tactical Engagement System (CVTESS)
CDNZ Vehicle Systems provide targets, weapon systems simulators and hit indication. The target systems are generic and can detect threats from laser based vehicle weapon simulators, anti-armour weapon simulators, selected smaller arms and also radio based anti-vehicle land mine simulators. The weapon simulators simulate the actual weapons installed on the vehicle and may be interfaced to the vehicle fire control system. Furthermore hit indication is provided for both inside and outside of the vehicle and an information unit to show status and events is available.

In the CVTESS system, vehicles are fitted with one or more Vehicle Hit Indicators (VHI) and Radio Laser Detector Modules (RLDM) are attached to strategic spots on the vehicle to provide complete vulnerability coverage to the vehicle. VHIs and RLDMs communicate over the radio network; no wiring is required. VHIs and RLDMs detect coded laser beam fire and radio signals from 'detonated' mine simulators. Post-exercise, using an UCG, data maybe downloaded from the VHI and transferred to CAS for after action review. A Vehicle Information Unit (VIU) is also available to be placed inside the vehicle to provide hit indication and inflict hits to the in-cabin crew and interface with the vehicle weapon trigger system. CVTESS system requires no modification to the vehicle nor it interferes with its normal operation.

The CDNZ CVTESS system can be extended for use in the Combat Training Centre (CTC) application (see below) where a Player Unit (PU) is fitted to the VHI which communicates in real-time with the exercise control and recording equipment located remotely.

Vehicle Hit Indicator      Radio-based Laser Detector Modules     Vehicle Player Unit

 

Anti-Armour Weapons Simulation System (AAWSS)
Anti Armour weapon simulators are laser based simulators and are installed on the actual anti-armour weapons for maximum realism. Ammunition is usually preset to high explosive anti vehicle/tank or other options and will determine the vulnerability of a particular target if it is hit. Vehicle weapons are mounted on the vehicles and use the same controls as are used to operate the weapons under normal conditions, and are integrated with the vehicle fire controls systems and the vehicle target systems. Some of the common anti-armour weapons simulated are M72 and Carl Gustav where a small format transmitter and back-blast transmitter is fitted to the weapon. For weapons like Milan and Tow, a large format transmitter is fitted to the weapon.

Hits from the AAWSS simulators, recorded by vehicle targets (VHIs and RLDMs) and manworn harnesses, maybe downloaded by the UCG and transferred to CAS for after action review. The AAWSS system can also be used with the CTC application.

Carl Gustav Projector    M72 Light Anti-Tank Weapon Simulator    TOW Missile      Milan Anti-Tank Simulator

 

Area Weapons Simulation Equipment
Area weapons is either simulated or is virtual. Virtual weapons are part of a Combat training Centre implementation and may include NBC, virtual mines, artillery, etc. Simulated Area weapons may be radio or laser based.

Some of the area weapon simulators available are Hand Grenade Simulators, Grenade Launcher Simulators, NBC Gas Masks and Claymore Mine Simulators. Hits from the area weapons simulators, recorded by vehicle targets (VHIs and RLDMs) and manworn harnesses, maybe downloaded by the UCG and transferred to CAS for after action review.

Grenade Simulator           Grenade Launcher Simulator         NBC Gas Mask         Claymore Mine  

 

Combat Training Centre (CTC)
CDNZ MILES/TESS tactical engagement simulators are primarily used in force-on-force exercises to enhance training in battle craft skills. CDNZ simulators add realism by reinforcing the requirement for individual combatants, sub-units and units to adhere to weapon drills and doctrine. Principal lessons are the correct use of cover and supporting fire, and maximisation of the effectiveness of fire. The CDNZ simulators are designed to introduce a positive training effect through reinforcing tactical instruction, which ultimately leads to an increased performance at individual, sub-unit and unit level and beyond.

When the CDNZ MILES/TESS system is extended to the CDNZ CTC application, real-time evaluation and recording of exercise events is possible. The CDNZ CTC uses the Global Positioning System (GPS) satellite technology for position determination, radio and microwave technology for real time events reporting and computer technology for real time display, recording, and analysis of events during the exercise. Recorded events and data can be played back for after action review, analysis, debriefing, and education of the players. CDNZ CTC includes MILES, vehicle systems, mine simulators, and area weapons system while reporting and recording events in real time. Exercise commanders, located remotely, can take corrective actions in real time.

Comms Station            Exercise Control Centre        Player Unit       Microwave Units

 

Alignment Equipment
Aligning the transmitter laser tube to the weapon's sights is required as different weapons and users have different sight offsets. The process of aligning the transmitter to the weapon sights is similar to live fire-zeroing practice.

Alignment of transmitters is achieved either by an automatic process or by a manual process using the following equipment:

  • Mini-Automatic Transmitter Alignment System (MATAS)
  • Laser Locator

     Mini-Automatic Transmitter Alignment System           Field Laser Locator

 

After Action Review
After Action Review is an important aspect of combat training where the players can review their performance during the exercise and learn lessons on improvement. Events data during the exercise is recorded in the engagement data recorders (EDR) of the manworn harnesses or vehicle hit indicators mounted on the vehicles. Using an UCG, this data can be manually transferred to the Combat Analysis System software for sorting, analysing, printing reports, and debriefing players.

In the CTC system, using the radio and microwave links, events data is transferred in real-time to the remote exercise control computer, which has the software for sorting, analysing, and printing reports. CTC has facilities for video recording and playing of the exercise with terrain topographical maps on which the exercise events are displayed.

After Action Review

 

Test Equipment
The Automatic Test Equipment (ATE) setup is used to test various units of the TESS, CVTESS, LMESS, AAWSS, area weapons simulators, and alignment equipment. Both automatic and manual tests can be carried out. The ATE2000 is a computer system with specialised software and hardware interfaces, which is dedicated to testing the CDNZ simulation equipment units.

Automatic Test Equipment